Sunday, September 1, 2013

FIFA 13 for Nintendo Wii U Video Game

It’s an unfortunate reality that when a new console is released, a lot of its first games don’t get as much development time as they probably need. In fact, many times, they’re rushed just to make the launch. But even under those difficult time constraints, you can still make a really good launch title.EA Sports has already done that with Madden on Wii U. That’s an awesome game, totally takes advantage of the platform. And FIFA 13 does the same thing. Well, kind of.
 The first thing you need to know about FIFA 13 for the Wii U is that...it’s not really FIFA 13. It’s missing almost everything that makes that game FIFA 13. So this is prettymuch FIFA 12 plus some cool GamePad features...and minus a lot of other features. I guess the idea behind that approach is really two-fold.

One, it assumes—and maybe fairly—that Wii U owners probably aren’t the same people who buy FIFA every year, so they wouldn’t be as familiar with the series. And two, if you start from an existing game, you can focus on the GamePad. And to the game’s credit, FIFA 13 does have some interesting ideas for the controller.

The problem is...given all that it’s lacking, I kind of expected more. Speaking of what it lacks, this version is missing all the gameplay enhancements in other versions of FIFA 13, as well as the popular Ultimate Team and Football Club modes. Oh, and the Match Day features. They’re missing, too. And so are the, uh...Skill Games...you know what? Let’s just talk about the GamePad. So the nice thing is, yes, you can play the entire game on the GamePad.

The more important thing, though, is what the GamePad adds to the game...which is a lot. The features are mostly about management, so substitutions, team formations...you can adjust them allon the touch screen, and that works brilliantly. Another nice touch is that the GamePad can also give you supplemental camera angles.


For example, you can see the game on the TV and a chart that shows the players moving like circles in a playbook on the GamePad. Obviously, that works well for planning strategies...which you can also do on the GamePad. Unfortunately, the touch screen isn’t used quite as well for gameplay. For example, passing can be done with touch, but it doesn’t work as well as you might expect. I am hoping future versions do a lot more with integrating the touch screen on the pitch, because the potentialis certainly there.

 In fact, I’m hoping future versions of FIFA do a lot more. Konami’s Pro Evolution games were actually better on Wii because of how they used the pointer. I think a touch screen has the same kind of possibilities, but unfortunately, we’ll just have to wait and see. The casual fan looking for a good, realistic game of soccer on their Wii U will certainly fin done in FIFA 13...but the hardcore should get their football fix elsewhere.


If you want to get the latest FIFA game, you can click FIFA 14  for fresh experience.