Sunday, September 1, 2013

FIFA 13 for Nintendo Wii U Video Game

It’s an unfortunate reality that when a new console is released, a lot of its first games don’t get as much development time as they probably need. In fact, many times, they’re rushed just to make the launch. But even under those difficult time constraints, you can still make a really good launch title.EA Sports has already done that with Madden on Wii U. That’s an awesome game, totally takes advantage of the platform. And FIFA 13 does the same thing. Well, kind of.
 The first thing you need to know about FIFA 13 for the Wii U is that...it’s not really FIFA 13. It’s missing almost everything that makes that game FIFA 13. So this is prettymuch FIFA 12 plus some cool GamePad features...and minus a lot of other features. I guess the idea behind that approach is really two-fold.

One, it assumes—and maybe fairly—that Wii U owners probably aren’t the same people who buy FIFA every year, so they wouldn’t be as familiar with the series. And two, if you start from an existing game, you can focus on the GamePad. And to the game’s credit, FIFA 13 does have some interesting ideas for the controller.

The problem is...given all that it’s lacking, I kind of expected more. Speaking of what it lacks, this version is missing all the gameplay enhancements in other versions of FIFA 13, as well as the popular Ultimate Team and Football Club modes. Oh, and the Match Day features. They’re missing, too. And so are the, uh...Skill Games...you know what? Let’s just talk about the GamePad. So the nice thing is, yes, you can play the entire game on the GamePad.

The more important thing, though, is what the GamePad adds to the game...which is a lot. The features are mostly about management, so substitutions, team formations...you can adjust them allon the touch screen, and that works brilliantly. Another nice touch is that the GamePad can also give you supplemental camera angles.


For example, you can see the game on the TV and a chart that shows the players moving like circles in a playbook on the GamePad. Obviously, that works well for planning strategies...which you can also do on the GamePad. Unfortunately, the touch screen isn’t used quite as well for gameplay. For example, passing can be done with touch, but it doesn’t work as well as you might expect. I am hoping future versions do a lot more with integrating the touch screen on the pitch, because the potentialis certainly there.

 In fact, I’m hoping future versions of FIFA do a lot more. Konami’s Pro Evolution games were actually better on Wii because of how they used the pointer. I think a touch screen has the same kind of possibilities, but unfortunately, we’ll just have to wait and see. The casual fan looking for a good, realistic game of soccer on their Wii U will certainly fin done in FIFA 13...but the hardcore should get their football fix elsewhere.


If you want to get the latest FIFA game, you can click FIFA 14  for fresh experience.









Wednesday, July 31, 2013

Virtual Gameplay Room: Right Gaming Experience for the KIDS development!


With all the access to technology nowadays,  our kids have been most of the time idle or just sitting on a corner with difficulty and extremely bothered on where to spend their excess energy for the day. It is usually the challenge that is keeping them continuously captivated outdoor activities. Yes it is there right to have fun and to play and it is the parent’s job to get them into the right way of doing things. As much as possible give them something to exercise and bring about development and physical fitness to themselves. This is something that made an inspiration to game developers and console makers to conceptualize a way of gaming that not only utilizes the kid’s cognitive but at the same time his physical motor skills bringing about holistic approach in doing so.

The basic and the first ever idea is to give something that can visually recognize motion while gaming.  It has become an increasingly popular to create a video game play area for your kid with such capability. Play devices such as controllers, vests and gun with scope pits are very popular but the favored piece of devices for a lot of gamers now a days is a virtual room with the gamer having to move around and really sweat it out while playing. These are great for your kids to play in and can provide hours upon hours of instructional, imagination building play within a safe and safe and secure environment.





Having a virtual gameplay room or tent in your back yard can give the moms and dad excellent piece of mind knowing that their child is in a safe place where they can keep a watchful eye on them as they play happily by themselves or with buddies. A technology like this can be developed into a secret den, dragon burrow, castle or whatever your child's creativity wanted. It offers wonderful value for money as they can last for many years with very little care or attention. They can be configured to suit your child's needs and trends and can be the 'additional' feature your house does not have where all the toys can be kept for your child to enjoy with.

The most advanced virtual gameplay are can be erected nearly anywhere you need it and can constantly be relocated easily if required, unlike metal equipment such as swings and frames, these are appealing to the eye and can last longer with very little effort. They can likewise be added rather quickly so as your kid expands and develops for themselves according to their preference.

Having these virtual gameplay room for your kid to play in can give their youth some impressive memories and can help them develop their minds as well as their bodies through creative play while getting plenty of fresh air and workout without them understanding it. They are perfect for having a pal round to play.


 read more